You are here: Products Visualizer - for 3ds Max Rendering Features  




















 VISUALIZER - FOR 3DS MAX
Workflow Benefits
User Interaction Features
Rendering Features
Publishing and Exporting Features
Showcase
Faq
System Requirements
License
Price And Shipping Details
Purchase Information
 PRODUCTS
Visualizer - for 3ds Max
Unwrap King

FASTEST 3D REAL TIME RENDERING FOR 3DS MAX

Impress Your Audience with Oustanding Quality!

Click-VR has been originally designed and used for next-generation blockbuster games. The rendering engine is capable of rendering near photorealistic with true interactive frame rates. This includes real-time soft shadows and reflections. Outperforming existing real-time solutions in terms of rendering performance and quality - Click-VR Visualizer is the most comprehensive rendering system available for Autodesk 3ds Max users.

Rendering

Real time dynamic lights
Add high quality real-time dynamic lights and shadows. Learn more...

   

Advanced real time post effects
Apply advanced camera post effects. Learn more...

   

High quality rendering of material
Use multi channel materials for highest possible realism. Learn more...

   

Fast GPU Global Illumination
Accelerate your GI solution with the power of the graphics cards's GPU Learn more...

   

Multi-range-lightmapping
Convert global illumination like vray for real-time use. Learn more...

   

Skinning (for character animation)
Soft Skinning is supported for both Physique and Skin Modifier. Learn more...

   

Precalculated reflection maps
Increase rendering performance using precalculated reflection maps. Learn more...

   

Real time reflections for 3ds Max
Reflections can be rendered in real-time including reflections of reflections and so on. Learn more...

   

Custom Shader Integration
You can easily integrate custom HLSL shader created with ShaderFX or other shader creation tools. Learn more...

   

Level of detail
Use LOD for performance optimization. Learn more...

   

High performance occlusion culling system
Occluded geometry is early culled away and does not waist rendering power. Learn more...